Tactical Retreat: If you do need to escape, this ability is ideal.Barrage lets your Wayfarer shoot three arrows anywhere you want, each dealing 60 percent damage. Barrage: Kill three birds with one stone. One arrow jumps from an enemy to another so long as they're within five meters of each other, dealing 90 percent Physical damage. Ricochet: When facing multiple enemies, this one is a necessity.Pin Down: Does 120 percent damage and Cripples the enemy, provided they have no physical armor.First Aid: A nice supporting spell that heals and removes negative buffs such as Crippled, which is a common one to encounter early on in the game.Focus on these skills to up your damage and get the most out of your arrows and crossbow. Wayfarers share their primary skill tree with Rangers, so if you have experience with Ranger builds, building a successful Wayfarer won't be difficult. Bartering: From non-combat, it doesn't matter much what you pick, but Bartering is always a nice option to make sure you save money and have enough gold with you by the time you get to Arx.You also get more Physical Armor when using an armor-boosting skill or potion. Geomancer: Not the most popular choice of magical schools, but still incredibly powerful, you'll harness the elements of oil and poison to fight off your enemies and gain extra Poison and Earth damage by five percent.Moreover, you'll get to learn higher-level Huntsman skills. Huntsman: High ground is key for a Wayfarer, and leveling up Huntsman grants you an additional five percent's worth of damage when you shoot from a high ground spot.
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